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<title>aports/community/playerctl, branch master</title>
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<title>community/*: make CMake and meson respect our C{,PP,XX}FLAGS</title>
<updated>2020-02-21T17:12:22+00:00</updated>
<author>
<name>Rasmus Thomsen</name>
<email>oss@cogitri.dev</email>
</author>
<published>2020-02-20T17:36:20+00:00</published>
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See: https://lists.alpinelinux.org/~alpine/devel/%3C2896c13070c508a49cbaa72c8fb7f34ea947358b.camel%40cogitri.dev%3E
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See: https://lists.alpinelinux.org/~alpine/devel/%3C2896c13070c508a49cbaa72c8fb7f34ea947358b.camel%40cogitri.dev%3E
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</entry>
<entry>
<title>community/playerctl: upgrade to 2.1.1</title>
<updated>2020-02-04T04:49:36+00:00</updated>
<author>
<name>Leo</name>
<email>thinkabit.ukim@gmail.com</email>
</author>
<published>2020-02-04T04:29:24+00:00</published>
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<entry>
<title>tree-wide: use --buildtype=debugoptimized for meson packages</title>
<updated>2020-01-07T09:13:47+00:00</updated>
<author>
<name>Rasmus Thomsen</name>
<email>oss@cogitri.dev</email>
</author>
<published>2019-12-30T13:54:12+00:00</published>
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As of now we're using the buildttype 'release', which produces optimized builds
but without any usable debugging info, which makes debugging crashes impossible,
even if a -dbg subpackage exists. As such we should build in the buildmode
'debugoptimized' to offer proper debug symbols.
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<pre>
As of now we're using the buildttype 'release', which produces optimized builds
but without any usable debugging info, which makes debugging crashes impossible,
even if a -dbg subpackage exists. As such we should build in the buildmode
'debugoptimized' to offer proper debug symbols.
</pre>
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</entry>
<entry>
<title>community/playerctl: move from testing</title>
<updated>2019-11-29T12:21:49+00:00</updated>
<author>
<name>Leo</name>
<email>thinkabit.ukim@gmail.com</email>
</author>
<published>2019-11-29T12:21:31+00:00</published>
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