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authorLeo <thinkabit.ukim@gmail.com>2020-02-27 10:22:03 -0300
committerLeo <thinkabit.ukim@gmail.com>2020-02-27 22:44:39 -0300
commit443f4644ae1d2003cfe2b03f4eb4a2bc9514449f (patch)
tree779f95ba0ddafb44bf43978c44c197cf416cbdcc /community/shaderc/fix-build.patch
parentebc102a48ad19dc82b0d32c777b3b8778c6ef519 (diff)
downloadaports-443f4644ae1d2003cfe2b03f4eb4a2bc9514449f.tar.bz2
aports-443f4644ae1d2003cfe2b03f4eb4a2bc9514449f.tar.xz
community/shaderc: upgrade to 2019.1
Diffstat (limited to 'community/shaderc/fix-build.patch')
-rw-r--r--community/shaderc/fix-build.patch55
1 files changed, 0 insertions, 55 deletions
diff --git a/community/shaderc/fix-build.patch b/community/shaderc/fix-build.patch
deleted file mode 100644
index a1a06b4435..0000000000
--- a/community/shaderc/fix-build.patch
+++ /dev/null
@@ -1,55 +0,0 @@
-diff --git a/libshaderc/src/shaderc.cc b/libshaderc/src/shaderc.cc
-index 3c3c3de..b5fc6cb 100644
---- a/libshaderc/src/shaderc.cc
-+++ b/libshaderc/src/shaderc.cc
-@@ -20,7 +20,7 @@
- #include <sstream>
- #include <vector>
-
--#include "SPIRV/spirv.hpp"
-+#include "glslang/SPIRV/spirv.hpp"
-
- #include "libshaderc_util/compiler.h"
- #include "libshaderc_util/counting_includer.h"
-diff --git a/libshaderc_util/src/compiler.cc b/libshaderc_util/src/compiler.cc
-index ef7867f..acc172b 100644
---- a/libshaderc_util/src/compiler.cc
-+++ b/libshaderc_util/src/compiler.cc
-@@ -26,7 +26,7 @@
- #include "libshaderc_util/string_piece.h"
- #include "libshaderc_util/version_profile.h"
-
--#include "SPIRV/GlslangToSpv.h"
-+#include "glslang/SPIRV/GlslangToSpv.h"
-
- namespace {
- using shaderc_util::string_piece;
-@@ -291,17 +291,12 @@ std::tuple<bool, std::vector<uint32_t>, size_t> Compiler::Compile(
- bases[static_cast<int>(UniformKind::StorageBuffer)]);
- shader.setShiftUavBinding(
- bases[static_cast<int>(UniformKind::UnorderedAccessView)]);
-- shader.setHlslIoMapping(hlsl_iomap_);
- shader.setResourceSetBinding(
- hlsl_explicit_bindings_[static_cast<int>(used_shader_stage)]);
- shader.setEnvClient(target_client_info.client,
- target_client_info.client_version);
- shader.setEnvTarget(target_client_info.target_language,
- target_client_info.target_language_version);
-- if (hlsl_functionality1_enabled_) {
-- shader.setEnvTargetHlslFunctionality1();
-- }
--
- const EShMessages rules = GetMessageRules(target_env_, source_language_,
- hlsl_offsets_,
- generate_debug_info_);
-@@ -478,9 +473,6 @@ std::tuple<bool, std::string, std::string> Compiler::PreprocessShader(
- }
- shader.setEnvClient(target_client_info.client,
- target_client_info.client_version);
-- if (hlsl_functionality1_enabled_) {
-- shader.setEnvTargetHlslFunctionality1();
-- }
-
- // The preprocessor might be sensitive to the target environment.
- // So combine the existing rules with the just-give-me-preprocessor-output
-