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author | Leo <thinkabit.ukim@gmail.com> | 2020-02-27 10:22:03 -0300 |
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committer | Leo <thinkabit.ukim@gmail.com> | 2020-02-27 22:44:39 -0300 |
commit | 443f4644ae1d2003cfe2b03f4eb4a2bc9514449f (patch) | |
tree | 779f95ba0ddafb44bf43978c44c197cf416cbdcc /community/shaderc/fix-build.patch | |
parent | ebc102a48ad19dc82b0d32c777b3b8778c6ef519 (diff) | |
download | aports-443f4644ae1d2003cfe2b03f4eb4a2bc9514449f.tar.bz2 aports-443f4644ae1d2003cfe2b03f4eb4a2bc9514449f.tar.xz |
community/shaderc: upgrade to 2019.1
Diffstat (limited to 'community/shaderc/fix-build.patch')
-rw-r--r-- | community/shaderc/fix-build.patch | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/community/shaderc/fix-build.patch b/community/shaderc/fix-build.patch deleted file mode 100644 index a1a06b4435..0000000000 --- a/community/shaderc/fix-build.patch +++ /dev/null @@ -1,55 +0,0 @@ -diff --git a/libshaderc/src/shaderc.cc b/libshaderc/src/shaderc.cc -index 3c3c3de..b5fc6cb 100644 ---- a/libshaderc/src/shaderc.cc -+++ b/libshaderc/src/shaderc.cc -@@ -20,7 +20,7 @@ - #include <sstream> - #include <vector> - --#include "SPIRV/spirv.hpp" -+#include "glslang/SPIRV/spirv.hpp" - - #include "libshaderc_util/compiler.h" - #include "libshaderc_util/counting_includer.h" -diff --git a/libshaderc_util/src/compiler.cc b/libshaderc_util/src/compiler.cc -index ef7867f..acc172b 100644 ---- a/libshaderc_util/src/compiler.cc -+++ b/libshaderc_util/src/compiler.cc -@@ -26,7 +26,7 @@ - #include "libshaderc_util/string_piece.h" - #include "libshaderc_util/version_profile.h" - --#include "SPIRV/GlslangToSpv.h" -+#include "glslang/SPIRV/GlslangToSpv.h" - - namespace { - using shaderc_util::string_piece; -@@ -291,17 +291,12 @@ std::tuple<bool, std::vector<uint32_t>, size_t> Compiler::Compile( - bases[static_cast<int>(UniformKind::StorageBuffer)]); - shader.setShiftUavBinding( - bases[static_cast<int>(UniformKind::UnorderedAccessView)]); -- shader.setHlslIoMapping(hlsl_iomap_); - shader.setResourceSetBinding( - hlsl_explicit_bindings_[static_cast<int>(used_shader_stage)]); - shader.setEnvClient(target_client_info.client, - target_client_info.client_version); - shader.setEnvTarget(target_client_info.target_language, - target_client_info.target_language_version); -- if (hlsl_functionality1_enabled_) { -- shader.setEnvTargetHlslFunctionality1(); -- } -- - const EShMessages rules = GetMessageRules(target_env_, source_language_, - hlsl_offsets_, - generate_debug_info_); -@@ -478,9 +473,6 @@ std::tuple<bool, std::string, std::string> Compiler::PreprocessShader( - } - shader.setEnvClient(target_client_info.client, - target_client_info.client_version); -- if (hlsl_functionality1_enabled_) { -- shader.setEnvTargetHlslFunctionality1(); -- } - - // The preprocessor might be sensitive to the target environment. - // So combine the existing rules with the just-give-me-preprocessor-output - |