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--- faac-1.28.orig/common/mp4v2/mp4file_io.cpp
+++ faac-1.28/common/mp4v2/mp4file_io.cpp
@@ -34,13 +34,11 @@
}
return fpos;
} else {
- fpos_t fpos;
- if (fgetpos(pFile, &fpos) < 0) {
+ off_t off = ftello(pFile);
+ if (off == -1) {
throw new MP4Error(errno, "MP4GetPosition");
}
- uint64_t ret;
- FPOS_TO_VAR(fpos, uint64_t, ret);
- return ret;
+ return off;
}
} else {
return m_memoryBufferPosition;
@@ -56,9 +54,7 @@
throw new MP4Error("setting position via Virtual I/O", "MP4SetPosition");
}
} else {
- fpos_t fpos;
- VAR_TO_FPOS(fpos, pos);
- if (fsetpos(pFile, &fpos) < 0) {
+ if (fseeko(pFile, pos, SEEK_SET) < 0) {
throw new MP4Error(errno, "MP4SetPosition");
}
}
--- faac-1.28.orig/common/mp4v2/mp4util.h
+++ faac-1.28/common/mp4v2/mp4util.h
@@ -23,6 +23,10 @@
#define __MP4_UTIL_INCLUDED__
#include <assert.h>
+#ifndef __STRING
+#define __STRING(x) #x
+#endif
+
#ifndef ASSERT
#define ASSERT(expr) \
if (!(expr)) { \
--- faac-1.28.orig/common/mp4v2/mpeg4ip.h
+++ faac-1.28/common/mp4v2/mpeg4ip.h
@@ -153,14 +153,6 @@
#define TO_U64(a) (a##LLU)
#endif
-#ifdef HAVE_FPOS_T___POS
-#define FPOS_TO_VAR(fpos, typed, var) (var) = (typed)((fpos).__pos)
-#define VAR_TO_FPOS(fpos, var) (fpos).__pos = (var)
-#else
-#define FPOS_TO_VAR(fpos, typed, var) (var) = (typed)(fpos)
-#define VAR_TO_FPOS(fpos, var) (fpos) = (var)
-#endif
-
#define FOPEN_READ_BINARY "r"
#define FOPEN_WRITE_BINARY "w"
#define UINT64_TO_DOUBLE(a) ((double)(a))
--- faac-1.28.orig/common/mp4v2/virtual_io.cpp
+++ faac-1.28/common/mp4v2/virtual_io.cpp
@@ -38,21 +38,18 @@
int FILE_SetPosition(void *user, u_int64_t position)
{
- FILE *fp = (FILE *)user;
- fpos_t fpos;
- VAR_TO_FPOS(fpos, position);
- return fsetpos(fp, &fpos);
+ return fseeko((FILE *) user, position, SEEK_SET);
}
int FILE_GetPosition(void *user, u_int64_t *position)
{
FILE *fp = (FILE *)user;
- fpos_t fpos;
- if (fgetpos(fp, &fpos) < 0) {
+ off_t off;
+ off = ftello(fp);
+ if (off == -1) {
throw new MP4Error(errno, "MP4GetPosition");
}
-
- FPOS_TO_VAR(fpos, u_int64_t, *position);
+ *position = off;
return 0;
}
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