diff options
Diffstat (limited to 'libc/misc/gnu/obstack.c')
| -rw-r--r-- | libc/misc/gnu/obstack.c | 627 | 
1 files changed, 627 insertions, 0 deletions
| diff --git a/libc/misc/gnu/obstack.c b/libc/misc/gnu/obstack.c new file mode 100644 index 000000000..87b294c25 --- /dev/null +++ b/libc/misc/gnu/obstack.c @@ -0,0 +1,627 @@ +/* obstack.c - subroutines used implicitly by object stack macros +   Copyright (C) 1988-1994,96,97,98,99,2000,2001 Free Software Foundation, Inc. +   This file is part of the GNU C Library.  Its master source is NOT part of +   the C library, however.  The master source lives in /gd/gnu/lib. + +   The GNU C Library is free software; you can redistribute it and/or +   modify it under the terms of the GNU Lesser General Public +   License as published by the Free Software Foundation; either +   version 2.1 of the License, or (at your option) any later version. + +   The GNU C Library is distributed in the hope that it will be useful, +   but WITHOUT ANY WARRANTY; without even the implied warranty of +   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU +   Lesser General Public License for more details. + +   You should have received a copy of the GNU Lesser General Public +   License along with the GNU C Library; if not, write to the Free +   Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA +   02111-1307 USA.  */ + +/* Make uClibc lie about being glibc. */ +#define __FORCE_GLIBC 1 + +#ifdef HAVE_CONFIG_H +# include <config.h> +#endif + +#include <obstack.h> + +/* NOTE BEFORE MODIFYING THIS FILE: This version number must be +   incremented whenever callers compiled using an old obstack.h can no +   longer properly call the functions in this obstack.c.  */ +#define OBSTACK_INTERFACE_VERSION 1 + +/* Comment out all this code if we are using the GNU C Library, and are not +   actually compiling the library itself, and the installed library +   supports the same library interface we do.  This code is part of the GNU +   C Library, but also included in many other GNU distributions.  Compiling +   and linking in this code is a waste when using the GNU C library +   (especially if it is a shared library).  Rather than having every GNU +   program understand `configure --with-gnu-libc' and omit the object +   files, it is simpler to just do this in the source for each such file.  */ + +#include <stdio.h>		/* Random thing to get __GNU_LIBRARY__.  */ +#if !defined _LIBC && defined __GNU_LIBRARY__ && __GNU_LIBRARY__ > 1 +# include <gnu-versions.h> +# if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION +#  define ELIDE_CODE +# endif +#endif + +#if defined _LIBC && defined USE_IN_LIBIO +# include <wchar.h> +#endif + +#ifndef ELIDE_CODE + + +# if defined __STDC__ && __STDC__ +#  define POINTER void * +# else +#  define POINTER char * +# endif + +/* Determine default alignment.  */ +struct fooalign {char x; double d;}; +# define DEFAULT_ALIGNMENT  \ +  ((PTR_INT_TYPE) ((char *) &((struct fooalign *) 0)->d - (char *) 0)) +/* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT. +   But in fact it might be less smart and round addresses to as much as +   DEFAULT_ROUNDING.  So we prepare for it to do that.  */ +union fooround {long x; double d;}; +# define DEFAULT_ROUNDING (sizeof (union fooround)) + +/* When we copy a long block of data, this is the unit to do it with. +   On some machines, copying successive ints does not work; +   in such a case, redefine COPYING_UNIT to `long' (if that works) +   or `char' as a last resort.  */ +# ifndef COPYING_UNIT +#  define COPYING_UNIT int +# endif + + +/* The functions allocating more room by calling `obstack_chunk_alloc' +   jump to the handler pointed to by `obstack_alloc_failed_handler'. +   This can be set to a user defined function which should either +   abort gracefully or use longjump - but shouldn't return.  This +   variable by default points to the internal function +   `print_and_abort'.  */ +# if defined __STDC__ && __STDC__ +static void print_and_abort (void); +void (*obstack_alloc_failed_handler) (void) = print_and_abort; +# else +static void print_and_abort (); +void (*obstack_alloc_failed_handler) () = print_and_abort; +# endif + + +/* Exit value used when `print_and_abort' is used.  */ +# if defined __GNU_LIBRARY__ || defined HAVE_STDLIB_H +#  include <stdlib.h> +# endif +# ifndef EXIT_FAILURE +#  define EXIT_FAILURE 1 +# endif +int obstack_exit_failure = EXIT_FAILURE; + +/* The non-GNU-C macros copy the obstack into this global variable +   to avoid multiple evaluation.  */ + +struct obstack *_obstack; + +/* Define a macro that either calls functions with the traditional malloc/free +   calling interface, or calls functions with the mmalloc/mfree interface +   (that adds an extra first argument), based on the state of use_extra_arg. +   For free, do not use ?:, since some compilers, like the MIPS compilers, +   do not allow (expr) ? void : void.  */ + +# if defined __STDC__ && __STDC__ +#  define CALL_CHUNKFUN(h, size) \ +  (((h) -> use_extra_arg) \ +   ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \ +   : (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size))) + +#  define CALL_FREEFUN(h, old_chunk) \ +  do { \ +    if ((h) -> use_extra_arg) \ +      (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \ +    else \ +      (*(void (*) (void *)) (h)->freefun) ((old_chunk)); \ +  } while (0) +# else +#  define CALL_CHUNKFUN(h, size) \ +  (((h) -> use_extra_arg) \ +   ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \ +   : (*(struct _obstack_chunk *(*) ()) (h)->chunkfun) ((size))) + +#  define CALL_FREEFUN(h, old_chunk) \ +  do { \ +    if ((h) -> use_extra_arg) \ +      (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \ +    else \ +      (*(void (*) ()) (h)->freefun) ((old_chunk)); \ +  } while (0) +# endif + + +/* Initialize an obstack H for use.  Specify chunk size SIZE (0 means default). +   Objects start on multiples of ALIGNMENT (0 means use default). +   CHUNKFUN is the function to use to allocate chunks, +   and FREEFUN the function to free them. + +   Return nonzero if successful, calls obstack_alloc_failed_handler if +   allocation fails.  */ + +int +_obstack_begin (h, size, alignment, chunkfun, freefun) +     struct obstack *h; +     int size; +     int alignment; +# if defined __STDC__ && __STDC__ +     POINTER (*chunkfun) (long); +     void (*freefun) (void *); +# else +     POINTER (*chunkfun) (); +     void (*freefun) (); +# endif +{ +  register struct _obstack_chunk *chunk; /* points to new chunk */ + +  if (alignment == 0) +    alignment = (int) DEFAULT_ALIGNMENT; +  if (size == 0) +    /* Default size is what GNU malloc can fit in a 4096-byte block.  */ +    { +      /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc. +	 Use the values for range checking, because if range checking is off, +	 the extra bytes won't be missed terribly, but if range checking is on +	 and we used a larger request, a whole extra 4096 bytes would be +	 allocated. + +	 These number are irrelevant to the new GNU malloc.  I suspect it is +	 less sensitive to the size of the request.  */ +      int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1)) +		    + 4 + DEFAULT_ROUNDING - 1) +		   & ~(DEFAULT_ROUNDING - 1)); +      size = 4096 - extra; +    } + +# if defined __STDC__ && __STDC__ +  h->chunkfun = (struct _obstack_chunk * (*)(void *, long)) chunkfun; +  h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun; +# else +  h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun; +  h->freefun = freefun; +# endif +  h->chunk_size = size; +  h->alignment_mask = alignment - 1; +  h->use_extra_arg = 0; + +  chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size); +  if (!chunk) +    (*obstack_alloc_failed_handler) (); +  h->next_free = h->object_base = chunk->contents; +  h->chunk_limit = chunk->limit +    = (char *) chunk + h->chunk_size; +  chunk->prev = 0; +  /* The initial chunk now contains no empty object.  */ +  h->maybe_empty_object = 0; +  h->alloc_failed = 0; +  return 1; +} + +int +_obstack_begin_1 (h, size, alignment, chunkfun, freefun, arg) +     struct obstack *h; +     int size; +     int alignment; +# if defined __STDC__ && __STDC__ +     POINTER (*chunkfun) (POINTER, long); +     void (*freefun) (POINTER, POINTER); +# else +     POINTER (*chunkfun) (); +     void (*freefun) (); +# endif +     POINTER arg; +{ +  register struct _obstack_chunk *chunk; /* points to new chunk */ + +  if (alignment == 0) +    alignment = (int) DEFAULT_ALIGNMENT; +  if (size == 0) +    /* Default size is what GNU malloc can fit in a 4096-byte block.  */ +    { +      /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc. +	 Use the values for range checking, because if range checking is off, +	 the extra bytes won't be missed terribly, but if range checking is on +	 and we used a larger request, a whole extra 4096 bytes would be +	 allocated. + +	 These number are irrelevant to the new GNU malloc.  I suspect it is +	 less sensitive to the size of the request.  */ +      int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1)) +		    + 4 + DEFAULT_ROUNDING - 1) +		   & ~(DEFAULT_ROUNDING - 1)); +      size = 4096 - extra; +    } + +# if defined __STDC__ && __STDC__ +  h->chunkfun = (struct _obstack_chunk * (*)(void *,long)) chunkfun; +  h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun; +# else +  h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun; +  h->freefun = freefun; +# endif +  h->chunk_size = size; +  h->alignment_mask = alignment - 1; +  h->extra_arg = arg; +  h->use_extra_arg = 1; + +  chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size); +  if (!chunk) +    (*obstack_alloc_failed_handler) (); +  h->next_free = h->object_base = chunk->contents; +  h->chunk_limit = chunk->limit +    = (char *) chunk + h->chunk_size; +  chunk->prev = 0; +  /* The initial chunk now contains no empty object.  */ +  h->maybe_empty_object = 0; +  h->alloc_failed = 0; +  return 1; +} + +/* Allocate a new current chunk for the obstack *H +   on the assumption that LENGTH bytes need to be added +   to the current object, or a new object of length LENGTH allocated. +   Copies any partial object from the end of the old chunk +   to the beginning of the new one.  */ + +void +_obstack_newchunk (h, length) +     struct obstack *h; +     int length; +{ +  register struct _obstack_chunk *old_chunk = h->chunk; +  register struct _obstack_chunk *new_chunk; +  register long	new_size; +  register long obj_size = h->next_free - h->object_base; +  register long i; +  long already; +  char *object_base; + +  /* Compute size for new chunk.  */ +  new_size = (obj_size + length) + (obj_size >> 3) + h->alignment_mask + 100; +  if (new_size < h->chunk_size) +    new_size = h->chunk_size; + +  /* Allocate and initialize the new chunk.  */ +  new_chunk = CALL_CHUNKFUN (h, new_size); +  if (!new_chunk) +    (*obstack_alloc_failed_handler) (); +  h->chunk = new_chunk; +  new_chunk->prev = old_chunk; +  new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size; + +  /* Compute an aligned object_base in the new chunk */ +  object_base = +    __INT_TO_PTR ((__PTR_TO_INT (new_chunk->contents) + h->alignment_mask) +		  & ~ (h->alignment_mask)); + +  /* Move the existing object to the new chunk. +     Word at a time is fast and is safe if the object +     is sufficiently aligned.  */ +  if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT) +    { +      for (i = obj_size / sizeof (COPYING_UNIT) - 1; +	   i >= 0; i--) +	((COPYING_UNIT *)object_base)[i] +	  = ((COPYING_UNIT *)h->object_base)[i]; +      /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT, +	 but that can cross a page boundary on a machine +	 which does not do strict alignment for COPYING_UNITS.  */ +      already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT); +    } +  else +    already = 0; +  /* Copy remaining bytes one by one.  */ +  for (i = already; i < obj_size; i++) +    object_base[i] = h->object_base[i]; + +  /* If the object just copied was the only data in OLD_CHUNK, +     free that chunk and remove it from the chain. +     But not if that chunk might contain an empty object.  */ +  if (h->object_base == old_chunk->contents && ! h->maybe_empty_object) +    { +      new_chunk->prev = old_chunk->prev; +      CALL_FREEFUN (h, old_chunk); +    } + +  h->object_base = object_base; +  h->next_free = h->object_base + obj_size; +  /* The new chunk certainly contains no empty object yet.  */ +  h->maybe_empty_object = 0; +} + +/* Return nonzero if object OBJ has been allocated from obstack H. +   This is here for debugging. +   If you use it in a program, you are probably losing.  */ + +# if defined __STDC__ && __STDC__ +/* Suppress -Wmissing-prototypes warning.  We don't want to declare this in +   obstack.h because it is just for debugging.  */ +int _obstack_allocated_p (struct obstack *h, POINTER obj); +# endif + +int +_obstack_allocated_p (h, obj) +     struct obstack *h; +     POINTER obj; +{ +  register struct _obstack_chunk *lp;	/* below addr of any objects in this chunk */ +  register struct _obstack_chunk *plp;	/* point to previous chunk if any */ + +  lp = (h)->chunk; +  /* We use >= rather than > since the object cannot be exactly at +     the beginning of the chunk but might be an empty object exactly +     at the end of an adjacent chunk.  */ +  while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj)) +    { +      plp = lp->prev; +      lp = plp; +    } +  return lp != 0; +} + +/* Free objects in obstack H, including OBJ and everything allocate +   more recently than OBJ.  If OBJ is zero, free everything in H.  */ + +# undef obstack_free + +/* This function has two names with identical definitions. +   This is the first one, called from non-ANSI code.  */ + +void +_obstack_free (h, obj) +     struct obstack *h; +     POINTER obj; +{ +  register struct _obstack_chunk *lp;	/* below addr of any objects in this chunk */ +  register struct _obstack_chunk *plp;	/* point to previous chunk if any */ + +  lp = h->chunk; +  /* We use >= because there cannot be an object at the beginning of a chunk. +     But there can be an empty object at that address +     at the end of another chunk.  */ +  while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj)) +    { +      plp = lp->prev; +      CALL_FREEFUN (h, lp); +      lp = plp; +      /* If we switch chunks, we can't tell whether the new current +	 chunk contains an empty object, so assume that it may.  */ +      h->maybe_empty_object = 1; +    } +  if (lp) +    { +      h->object_base = h->next_free = (char *) (obj); +      h->chunk_limit = lp->limit; +      h->chunk = lp; +    } +  else if (obj != 0) +    /* obj is not in any of the chunks! */ +    abort (); +} + +/* This function is used from ANSI code.  */ + +void +obstack_free (h, obj) +     struct obstack *h; +     POINTER obj; +{ +  register struct _obstack_chunk *lp;	/* below addr of any objects in this chunk */ +  register struct _obstack_chunk *plp;	/* point to previous chunk if any */ + +  lp = h->chunk; +  /* We use >= because there cannot be an object at the beginning of a chunk. +     But there can be an empty object at that address +     at the end of another chunk.  */ +  while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj)) +    { +      plp = lp->prev; +      CALL_FREEFUN (h, lp); +      lp = plp; +      /* If we switch chunks, we can't tell whether the new current +	 chunk contains an empty object, so assume that it may.  */ +      h->maybe_empty_object = 1; +    } +  if (lp) +    { +      h->object_base = h->next_free = (char *) (obj); +      h->chunk_limit = lp->limit; +      h->chunk = lp; +    } +  else if (obj != 0) +    /* obj is not in any of the chunks! */ +    abort (); +} + +int +_obstack_memory_used (h) +     struct obstack *h; +{ +  register struct _obstack_chunk* lp; +  register int nbytes = 0; + +  for (lp = h->chunk; lp != 0; lp = lp->prev) +    { +      nbytes += lp->limit - (char *) lp; +    } +  return nbytes; +} + +/* Define the error handler.  */ +# ifndef _ +#  if (HAVE_LIBINTL_H && ENABLE_NLS) || defined _LIBC +#   include <libintl.h> +#   ifndef _ +#    define _(Str) gettext (Str) +#   endif +#  else +#   define _(Str) (Str) +#  endif +# endif +# if defined _LIBC && defined USE_IN_LIBIO +#  include <libio/iolibio.h> +#  define fputs(s, f) _IO_fputs (s, f) +# endif + +# ifndef __attribute__ +/* This feature is available in gcc versions 2.5 and later.  */ +#  if __GNUC__ < 2 || (__GNUC__ == 2 && __GNUC_MINOR__ < 5) +#   define __attribute__(Spec) /* empty */ +#  endif +# endif + +static void +__attribute__ ((noreturn)) +print_and_abort () +{ +  /* Don't change any of these strings.  Yes, it would be possible to add +     the newline to the string and use fputs or so.  But this must not +     happen because the "memory exhausted" message appears in other places +     like this and the translation should be reused instead of creating +     a very similar string which requires a separate translation.  */ +# if defined _LIBC && defined USE_IN_LIBIO +  if (_IO_fwide (stderr, 0) > 0) +    __fwprintf (stderr, L"%s\n", _("memory exhausted")); +  else +# endif +    fprintf (stderr, "%s\n", _("memory exhausted")); +  exit (obstack_exit_failure); +} + +# if 0 +/* These are now turned off because the applications do not use it +   and it uses bcopy via obstack_grow, which causes trouble on sysV.  */ + +/* Now define the functional versions of the obstack macros. +   Define them to simply use the corresponding macros to do the job.  */ + +#  if defined __STDC__ && __STDC__ +/* These function definitions do not work with non-ANSI preprocessors; +   they won't pass through the macro names in parentheses.  */ + +/* The function names appear in parentheses in order to prevent +   the macro-definitions of the names from being expanded there.  */ + +POINTER (obstack_base) (obstack) +     struct obstack *obstack; +{ +  return obstack_base (obstack); +} + +POINTER (obstack_next_free) (obstack) +     struct obstack *obstack; +{ +  return obstack_next_free (obstack); +} + +int (obstack_object_size) (obstack) +     struct obstack *obstack; +{ +  return obstack_object_size (obstack); +} + +int (obstack_room) (obstack) +     struct obstack *obstack; +{ +  return obstack_room (obstack); +} + +int (obstack_make_room) (obstack, length) +     struct obstack *obstack; +     int length; +{ +  return obstack_make_room (obstack, length); +} + +void (obstack_grow) (obstack, data, length) +     struct obstack *obstack; +     const POINTER data; +     int length; +{ +  obstack_grow (obstack, data, length); +} + +void (obstack_grow0) (obstack, data, length) +     struct obstack *obstack; +     const POINTER data; +     int length; +{ +  obstack_grow0 (obstack, data, length); +} + +void (obstack_1grow) (obstack, character) +     struct obstack *obstack; +     int character; +{ +  obstack_1grow (obstack, character); +} + +void (obstack_blank) (obstack, length) +     struct obstack *obstack; +     int length; +{ +  obstack_blank (obstack, length); +} + +void (obstack_1grow_fast) (obstack, character) +     struct obstack *obstack; +     int character; +{ +  obstack_1grow_fast (obstack, character); +} + +void (obstack_blank_fast) (obstack, length) +     struct obstack *obstack; +     int length; +{ +  obstack_blank_fast (obstack, length); +} + +POINTER (obstack_finish) (obstack) +     struct obstack *obstack; +{ +  return obstack_finish (obstack); +} + +POINTER (obstack_alloc) (obstack, length) +     struct obstack *obstack; +     int length; +{ +  return obstack_alloc (obstack, length); +} + +POINTER (obstack_copy) (obstack, address, length) +     struct obstack *obstack; +     const POINTER address; +     int length; +{ +  return obstack_copy (obstack, address, length); +} + +POINTER (obstack_copy0) (obstack, address, length) +     struct obstack *obstack; +     const POINTER address; +     int length; +{ +  return obstack_copy0 (obstack, address, length); +} + +#  endif /* __STDC__ */ + +# endif /* 0 */ + +#endif	/* !ELIDE_CODE */ | 
