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author | Rasmus Thomsen <oss@cogitri.dev> | 2019-12-30 14:54:12 +0100 |
---|---|---|
committer | Leo <thinkabit.ukim@gmail.com> | 2020-01-07 10:13:47 +0100 |
commit | 78d37d9942be8548da47259a8b0f5ea584ed1f16 (patch) | |
tree | c071a4c1c2581c76002b213923520dff8a2f90d1 /testing/libgnome-games-support | |
parent | 92116a4678aa9557f35ec994424bb86ce1e21626 (diff) | |
download | aports-78d37d9942be8548da47259a8b0f5ea584ed1f16.tar.bz2 aports-78d37d9942be8548da47259a8b0f5ea584ed1f16.tar.xz |
tree-wide: use --buildtype=debugoptimized for meson packages
As of now we're using the buildttype 'release', which produces optimized builds
but without any usable debugging info, which makes debugging crashes impossible,
even if a -dbg subpackage exists. As such we should build in the buildmode
'debugoptimized' to offer proper debug symbols.
Diffstat (limited to 'testing/libgnome-games-support')
-rw-r--r-- | testing/libgnome-games-support/APKBUILD | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/testing/libgnome-games-support/APKBUILD b/testing/libgnome-games-support/APKBUILD index 97624516cf..a71fa70ab8 100644 --- a/testing/libgnome-games-support/APKBUILD +++ b/testing/libgnome-games-support/APKBUILD @@ -2,7 +2,7 @@ # Maintainer: Rasmus Thomsen <oss@cogitri.dev> pkgname=libgnome-games-support pkgver=1.4.4 -pkgrel=0 +pkgrel=1 arch="all" url="https://gitlab.gnome.org/GNOME/libgnome-games-support" pkgdesc="Code shared between GNOME games" @@ -18,7 +18,7 @@ build() { --sysconfdir=/sys \ --mandir=/usr/share/man \ --localstatedir=/var \ - --buildtype=release \ + --buildtype=debugoptimized \ . output ninja -C output } |