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|
/* Symbol Table data structure -- functions
* Copyright (C) 2009 Chris Hall (GMCH), Highwayman
*
* This file is part of GNU Zebra.
*
* GNU Zebra is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published
* by the Free Software Foundation; either version 2, or (at your
* option) any later version.
*
* GNU Zebra is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Zebra; see the file COPYING. If not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include <zebra.h>
#include <stddef.h>
#include "symtab.h"
#include "memory.h"
/* A symbol table maps symbol "names" to symbol values and, for each symbol,
* has two ways of keeping track of references to the symbol.
*
* The symbol name can be an arbitrary collection of bytes, or a string. All
* names in a symbol table are unique.
*
* The symbol value is a void* -- whose contents are no concern of this code.
*
* A symbol table comprises:
*
* * symbol table structure -- containing all "red-tape"
* * array of chain-bases -- for the hash table
* * symbol entries -- each containing name and value of a symbol
*
* The symbol table structure may be statically allocated, embedded in another
* structure, or allocated dynamically. In any case the symbol table operations
* require the address of the symbol table structure -- see typedef for
* symbol_table.
*
* A symbol table may point to its "parent" -- which could be an enclosing
* structure, or any other higher level data. The symbol table code does not
* use or need this -- it is for the convenience of the caller.
*
* A symbol table structure which is zeroised is implicitly an empty symbol
* table, using the default symbol name type -- a null terminated string.
*
* Each Symbol Table requires a hash function, which takes a pointer to
* whatever and returns a 32-bit hash value and a canonical form of the
* symbol "name". When a new symbol is created the canonical form of the name
* is copied to the symbol entry.
*
* The array of chain-bases is dynamically allocated and will grow to maintain
* an approximate given maximum number of symbols per chain base. This density
* is set when the symbol table is initialised. The array does not
* automatically reduce in size.
*
* The number of chain bases is always odd. The hash function returns a 32-bit
* unsigned value, which is mapped to the chain bases modulo their number.
* Since that is odd, it is co-prime with the hash, so contributes to the hash
* process.
*
* Each symbol in the table has a dynamically allocated entry, which includes:
*
* * symbol value -- void*
* * symbol name
* * count of references
* * list of references
*
* Symbols may have the value NULL. Deleting a symbol is not the same as
* setting its value to NULL. If the value is set NULL and later set to
* something else, all references to the symbol will see the new value. If the
* symbol is deleted, all references will see its value set to NULL, but if a
* new symbol with the same name is later created, all references to the old
* symbol are unchanged, and continue to see the (orphan) NULL.
*
* Keeping track of references is important because it ensures that symbols
* can be deleted without leaving dangling references. When a symbol is
* deleted, it is removed from the symbol table and its value is set to NULL.
* If there are no references to the symbol, the symbol entry is released.
* If there are references to the symbol, it is preserved (as an orphan) until
* all references are unset. The value of an orphaned symbol should not be
* changed (but may be unset, since it is already unset).
*
* There are two, parallel mechanisms for keeping track of references to a
* symbol:
*
* 1. reference count -- this is for when all that is required is a pointer
* to the symbol, ie:
*
* * ptr_to_symbol = symbol_inc_ref(sym) -- set reference & count up
* * ptr_to_symbol = symbol_dec_ref(sym) -- unset reference & count down
*
* 2. list of references -- this is for when it is useful to visit all
* references to a given symbol, for example when the value of the symbol
* is set and all users of the symbol need to adjust to the new state.
*
* A symbol reference contains a pointer to the symbol, and lives on the
* list of references to the symbol. When the value is set, a call-back
* associated with the table is called (if it is set). That call-back may
* walk the list of references to the symbol. Each reference contains a
* pointer and a pointer/long int value, which may be used to identify the
* reference.
*
* A symbol reference may be statically allocated, embedded in another
* structure, or allocated dynamically. In any case the symbol reference
* operations require the address of the symbol reference structure -- see
* typedef for symbol_ref.
*
* Symbol references are the responsibility of of the owner of the reference,
* who must look after setting, unsetting and (if required) releasing them.
*
* It may seem profligate to have two mechanisms. However, it is simpler than
* having two types of symbol, or two types of symbol table. It may also be
* useful to have both simple references and references for dealing with
* value changes. Suppose, for instance, that the value of a symbol has a
* pointer to the symbol -- so that the value of the symbol can refer back to
* its name, for example. This requires only a simple reference, even if
* more generally a list of references is required.
*
* A symbol table can be walked to visit all symbols, and there is support for
* extracting a vector of all symbols which satisfy a given criterion.
*/
static void symbol_extend_bases(symbol_table table) ;
static void symbol_free(symbol sym) ;
/* Return true iff there are no references to the given symbol */
inline static int
symbol_no_references(symbol sym)
{
return (sym->ref_count == 0) && (sym->ref_list == NULL) ;
} ;
/* If symbol is an orphan with no references/bookmarks, free it.
*
* NB: if symbol is an orphan, then it implicitly has a NULL value, because
* to become an orphan it must have been deleted, which unsets the value.
*/
inline static void
symbol_free_if_redundant(symbol sym)
{
if ((sym->table == NULL) && symbol_no_references(sym))
symbol_free(sym) ;
} ;
/* Return chain base for given hash value. */
inline static symbol*
symbol_base(symbol_table table, u_int32_t hash)
{
return &table->bases[hash % table->base_count] ;
} ;
/* Initialise a new symbol table -- allocate if required.
*
* table -- address of table to initialise. NULL -> allocate.
* NB: if allocated, it is the caller's responsibility to free.
*
* parent -- address of some parent or other higher level data structure.
* This is not used by the symbol table code and may be NULL if
* the caller has no use for it.
*
* bases -- number of list bases to start the symbol table at.
* Symbol table grows as required, but can set initial size if
* have some expectations and wish to avoid growth steps.
*
* density -- %-age of entries/bases. 0 => use default.
*
* hash_function
* -- function to fill in symbol_hash from a given "name".
* see: description of struct symbol_hash and default function,
* symbol_hash_string, below.
* NULL => the names in this symbol table are null terminated
* strings, so use symbol_hash_string.
*
* value_call_back
* -- function to be called when the symbol value is set or unset.
* (Or the symbol is about to be deleted -- which starts by
* unsetting it).
*
* The function is passed the new state of the symbol and its
* previous value.
*
* The value of the symbol is a pointer to some data. If the
* data changes symbol_set_value() must be called if its
* address changes and may be called even if its address doesn't
* change.
*
* In any event, value_call_back is called when symbol_set_value()
* is called -- except where the symbol is being set to NULL and
* the value is already NULL.
*
* During the call-back the symbol may be set again or unset,
* which will cause the call-back to be called inside itself.
* Also, references may be set or unset.
*
* In the call-back the reference list may be walked to signal
* to all holders of the reference that something has changed.
*
* NB: A completely zeroized symbol_table structure is a valid, empty
* symbol table. The first time it is used it will be set up to default
* state -- in particular: symbol names are null terminated strings (a
* state which *cannot* then be changed).
*
* NB: when this is used to re-initialising an existing symbol table structure,
* any existing chain base array, symbols and symbol references are simply
* discarded -- which will leak memory and is probably a mistake.
*/
symbol_table
symbol_table_init_new(symbol_table table,
void* parent,
unsigned int base_count,
unsigned int density,
symbol_hash_function* hash_function,
symbol_call_back_function* value_call_back)
{
assert(base_count <= SYMBOL_TABLE_BASES_MAX) ;
if (table == NULL)
table = XCALLOC(MTYPE_SYMBOL_TABLE, sizeof (struct symbol_table)) ;
table->parent = parent ;
table->bases = NULL ; /* Allocated when required */
table->base_count = base_count ;
table->entry_count = 0 ;
table->extend_thresh = density ; /* Fixed up when required */
table->hash_function = hash_function ;
symbol_table_set_value_call_back(table, value_call_back) ;
return table ;
} ;
/* Set "parent" of symbol table. */
void
symbol_table_set_parent(symbol_table table, void* parent)
{
table->parent = parent ;
} ;
/* Get "parent" of symbol table. */
void*
symbol_table_get_parent(symbol_table table)
{
return table->parent ;
} ;
/* Set the value_call_back */
void
symbol_table_set_value_call_back(symbol_table table,
symbol_call_back_function* value_call_back)
{
table->value_call_back = value_call_back ;
} ;
/* Create and set new chain bases and threshold for next extension. */
/* */
/* Ensures that the base count is at least the minimum and is odd, */
/* and returns the value set. */
static unsigned int
symbol_table_new_bases(symbol_table table,
unsigned int new_base_count, float density)
{
if (new_base_count < SYMBOL_TABLE_BASES_MIN)
new_base_count = SYMBOL_TABLE_BASES_MIN ;
new_base_count |= 1 ;
table->bases = XCALLOC(MTYPE_SYMBOL_BASES, new_base_count * sizeof(symbol)) ;
table->extend_thresh = new_base_count * density ;
return table->base_count = new_base_count ;
} ;
/* Setup symbol table body for use.
*
* Used for "lazy" allocation of chain bases and allows symbol_lookup
* to operate on a completely zeroized symbol_table structure.
*/
static void
symbol_table_setup(symbol_table table)
{
float density ;
/* If density was set explicitly, extend_thresh entry is a %age. */
if (table->extend_thresh != 0)
density = (float)table->extend_thresh / (float)100 ;
else
density = (float)2 ; /* Default density */
/* Initialise the chain bases -- enforces minimum base_count and odd-ness */
symbol_table_new_bases(table, table->base_count, density) ;
/* make default hash_function explicit. */
if (table->hash_function == NULL)
table->hash_function = (symbol_hash_function*)symbol_hash_string ;
} ;
/* Reset symbol table.
*
* Free the symbol table body, and free the symbol table structure or reset it.
*
* Return NULL if frees symbol table structure, otherwise the address of same.
*
* NB: must only be done when the table is empty -- see assertion !
*/
symbol_table
symbol_table_reset(symbol_table table, int free_structure)
{
if (table== NULL)
return NULL ; /* allow for already freed table */
assert(table->entry_count == 0) ;
if (table->bases)
XFREE(MTYPE_SYMBOL_BASES, table->bases);
if (free_structure)
{
XFREE(MTYPE_VECTOR, table) ;
return NULL ;
}
else
return memset(table, 0, sizeof(struct symbol_table)) ;
} ;
/* Remove symbol from its symbol table (if any). */
static void
symbol_remove(symbol sym)
{
symbol_table table ;
symbol* base ;
symbol prev ;
table = sym->table ;
if (table != NULL) /* Deleted symbols have no parent table. */
{
assert(table->entry_count != 0) ;
base = symbol_base(table, sym->hash) ;
if (*base == sym)
*base = sym->next ;
else
{
prev = *base ;
while (prev->next != sym)
prev = prev->next ;
prev->next = sym->next ;
} ;
sym->table = NULL ; /* Symbol is now an orphan. */
--table->entry_count ;
} ;
} ;
/* Free symbol, removing it from the symbol table.
*
* NB: the value and all references MUST already have been unset, because:
*
* * any value may well need to be released, and have no idea how to do
* that here.
*
* * similarly, references may need to be released and should not, in
* any case, be left dangling.
*/
static void
symbol_free(symbol sym)
{
assert((sym->value == NULL) && symbol_no_references(sym)) ;
symbol_remove(sym) ; /* Remove from table, if any. */
XFREE(MTYPE_SYMBOL, sym) ;
} ;
/* Ream out symbols.
*
* Delete symbols -- but do not invoke the value_call_back.
*
* When the table is (or becomes) empty, the chain bases are freed, and the
* structure freed or reset (depending on the free_structure argument).
*
* This is intended for use when the symbol table is being destroyed, and all
* references have been, or will be unset.
*
* Returns the value of the next non-NULL symbol (if any). So may be used, for
* example:
*
* xxxx* val ;
* ...
* while ((val = symbol_table_ream(table, free_structure)) != NULL)
* {
* ... do what's required to release the value ...
* }
*
* Noting that the symbol may already have been released when its value is
* returned. (If the symbol is required when the value is released, then the
* value should hold a simple reference to the symbol.)
*
* Returns NULL when the table is empty.
*
* Symbols which have one or more references when they are deleted are left as
* orphans, which will be freed when all their references are unset.
*
* NB: do NOT attempt to do anything else with the symbol table once reaming
* has started.
*
* NB: it is the caller's responsibility to unset all references and release
* any that need to be released -- either before or after this operation.
*/
void*
symbol_table_ream(symbol_table table, int free_structure)
{
void* value ;
symbol sym ;
unsigned int i ;
/* There are no actual bases until they have been allocated. */
i = (table->bases != NULL) ? table->base_count : 0 ;
while (i--)
{
while ((sym = table->bases[i]) != NULL)
{
assert(table->entry_count != 0) ;
/* the following is effectively symbol_delete, but avoids the */
/* value_call_back and returns only if the value is not NULL. */
table->bases[i] = sym->next ; /* remove from table */
--table->entry_count ; /* count down */
sym->table = NULL ; /* orphan symbol */
value = sym->value ; /* pick up value. */
sym->value = NULL ; /* and set symbol undefined */
if (symbol_no_references(sym))
symbol_free(sym) ; /* not in table, no value, no references */
if (value != NULL)
{
table->base_count = i + 1 ; /* where we've got to */
return value ; /* <<< RETURN: caller must deal with value */
} ;
} ;
} ;
symbol_table_reset(table, free_structure) ;
/* asserts(table->entry_count == 0) */
return NULL ;
} ;
/* Look-up name in given symbol table. Add if required.
*
* Returns NULL if not found and not required to add.
*
* NB: the name argument is passed to the symbol table's hash function. That
* function is required to return with a 32-bit hash
*
* NB: if required to add, the caller cannot distinguish between a symbol
* which did not previously exist, and one which did exist but had no
* value and no references. Where that distinction matters, it is
* necessary to do an extra lookup.
*/
symbol
symbol_lookup(symbol_table table, const void* name, int add)
{
struct symbol* this ;
struct symbol** base ;
struct symbol_hash hash ;
assert(table != NULL) ;
if (table->bases == NULL)
symbol_table_setup(table) ; /* Lazy allocation of chain bases etc. */
table->hash_function(&hash, name) ;
base = symbol_base(table, hash.hash) ;
this = *base ;
while (this)
{
if ((this->hash == hash.hash)
&& (this->name_len == hash.name_len)
&& (memcmp(this->name, hash.name, this->name_len) == 0))
return this ;
this = this->next ;
} ;
/* Not found -- quit now if not required to add */
if (!add) return NULL ;
/* Adding: first, carve a new, empty symbol entry */
this = XCALLOC(MTYPE_SYMBOL, sizeof(struct symbol) + hash.name_copy_len) ;
this->table = table ;
this->value = NULL ;
this->ref_list = NULL ;
this->ref_count = 0 ;
this->hash = hash.hash ;
this->name_len = hash.name_len ;
memcpy(this->name, hash.name, hash.name_copy_len) ;
/* Second, if required, extend the array of list bases. We extend if */
/* we have a collision *and* we exceed threshold of number of entries. */
if ((*base != NULL) && (table->entry_count > table->extend_thresh))
{
symbol_extend_bases(table) ;
base = symbol_base(table, hash.hash) ;
} ;
/* Third, chain in the new entry, count it in and return */
this->next = *base ;
*base = this ;
++table->entry_count ;
return this ;
} ;
/* Delete symbol.
*
* The first effect of this is to set the symbol value to NULL, which may
* trigger a value_call_back etc.
*
* Then the symbol is removed from the table (and the symbol becomes an orphan).
*
* Then, if there are no (remaining) references the symbol is freed. Otherwise
* the symbol entry remains in existence until there are no more references
* (at which point it will finally be destroyed).
*
* Returns the last value of the symbol -- which may itself need to be
* destroyed -- noting that the symbol may already have been released. (If the
* symbol is required when the value is released, then the value should hold a
* simple reference to the symbol.)
*
* NB: the effect of deleting a symbol is to leave all remaining references
* pointing at an NULL value, orphaned symbol.
*
* If a new symbol is created with the same name, that will be a
* completely different symbol -- references to the old symbol will
* continue to be to the vestigial NULL value.
*
* This is different from setting the symbol value to NULL and later
* giving it a new value.
*
* NB: orphan symbols can be deleted. The effect is to free the symbol if
* possible.
*/
void*
symbol_delete(symbol sym)
{
void* old_value = symbol_unset_value(sym) ;
if (symbol_no_references(sym))
symbol_free(sym) ; /* free symbol now if no references */
else
symbol_remove(sym) ; /* else just remove it from the table -- will be */
/* freed when all references are unset. */
return old_value ;
} ;
/* The hash functions provided here use CRC32 as a hash.
*
* CRC32 is not intended as a hash function, and is not a perfect one.
* However it is fast -- requiring a few simple operations per byte. Taken
* with the secondary effect of using the hash produced modulo an odd number,
* experience suggests this is sufficient.
*/
static u_int32_t crc_table[] ;
/* Standard symbol string hash function. */
void
symbol_hash_string(symbol_hash p_hash, const char* string) {
u_int32_t h = 0 ;
const char* p = string ;
while (*p != 0)
h = crc_table[(h & 0xFF) ^ (u_int8_t)*p++] ^ (h >> 8) ;
assert((p - string) < 0xFFFF) ;
p_hash->hash = h ;
p_hash->name = string ;
p_hash->name_len = (p - string) ;
p_hash->name_copy_len = p_hash->name_len + 1 ;
} ;
/* Standard symbol byte vector hash function. */
void
symbol_hash_bytes(symbol_hash p_hash, const void* bytes, size_t len) {
assert(len < 0xFFFF) ;
u_int32_t h = len ; /* So strings of zeros don't CRC the same ! */
const u_int8_t* p = bytes ;
const u_int8_t* e = p + len ;
while (p < e)
h = crc_table[(h & 0xFF) ^ *p++] ^ (h >> 8) ;
p_hash->hash = h ;
p_hash->name = (const void*)bytes ;
p_hash->name_len = len ;
p_hash->name_copy_len = len ;
} ;
/* Extend the array of list bases. */
static void
symbol_extend_bases(symbol_table table)
{
symbol this ;
symbol next ;
symbol* old_bases ;
symbol* new_bases ;
symbol* base ;
unsigned int new_base_count ;
unsigned int old_base_count ;
old_bases = table->bases ;
old_base_count = table->base_count ;
assert((old_bases != NULL) && (old_base_count != 0)) ;
/* TODO: should look out for overflowing base_count and requiring */
/* impossible amounts of memory ?! */
new_base_count = (table->base_count | 1) - 1 ; /* trim enforced odd-ness */
if (new_base_count <= SYMBOL_TABLE_BASES_DOUBLE_MAX)
new_base_count *= 2 ;
else
new_base_count += SYMBOL_TABLE_BASES_DOUBLE_MAX ;
new_base_count = symbol_table_new_bases(table, new_base_count,
(float)table->extend_thresh / table->base_count) ;
/* Rehome everything on the new chain bases. */
new_bases = table->bases ;
while (old_base_count--)
{
next = old_bases[old_base_count] ;
while (next != NULL)
{
this = next ;
next = this->next ;
base = &new_bases[this->hash % new_base_count] ;
this->next = *base ;
*base = this ;
} ;
} ;
/* Release the old chain bases, and we're done. */
XFREE(MTYPE_SYMBOL_BASES, old_bases) ;
} ;
/*==============================================================================
* Reference count handling.
*
* symbol_inc_ref(sym) -- declared Inline
* symbol_dec_ref(sym) -- declared Inline
*/
/* Zeroise the reference count.*/
symbol
symbol_zero_ref(symbol sym, int force)
{
assert((sym->ref_count == 1) || force) ;
sym->ref_count = 0 ;
symbol_free_if_redundant(sym) ;
return NULL ;
} ;
/*==============================================================================
* Reference list handling.
*
* References are added at the head of the list -- which is significant when
* adding references during a symbol reference walk.
*/
/* Insert symbol_ref at head of symbol's list of references. */
static inline void
symbol_add_ref(symbol sym, symbol_ref ref)
{
symbol_ref next = sym->ref_list ;
sym->ref_list = ref ;
if (next)
next->prev = ref ;
ref->next = next ;
ref->prev = (void*)sym ; /* marker for first on list */
} ;
/* Clip symbol_ref from symbol's list of references.
*
* If symbol_ref has already been deleted the prev pointer is NULL, and this
* function copes -- and does not need the symbol to be valid (sym may be NULL).
*/
static inline void
symbol_del_ref(symbol sym, symbol_ref ref)
{
symbol_ref prev = ref->prev ;
symbol_ref next = ref->next ;
if (prev != NULL)
{
if (prev == (void*)sym)
{
assert(sym->ref_list == ref) ;
sym->ref_list = next ;
}
else
prev->next = next ;
if (next != NULL)
next->prev = prev ;
} ;
ref->next = ref->prev = NULL ;
} ;
/*==============================================================================
* The value_call_back handling and symbol reference list walking.
*
* If there is one, the value_call_back function is called when the value of
* a symbol is set -- except when it is set NULL and is already NULL. Note
* that setting the same non-NULL value *does* invoke the value_call_back.
*
* The value_call_back function is passed the current state of the symbol,
* complete with new value, and the old value of the symbol.
*
* During the value_call_back the symbol reference list may be walked, so that
* users of the value may be updated.
*
* During the value_call_back the symbol may be set, unset or deleted, and
* references added or taken away. This may cause nested calls of the
* call-back. Note that each call-back holds a reference to the symbol, so if
* the symbol is deleted it won't be freed until the outermost call-back
* returns.
*
* Procedure for walking the references to a symbol:
*
* struct symbol_ref walk ;
* symbol sym ;
* symbol_ref ref ;
* symbol_ref_walk_start(sym, &walk) ;
* while ((ref = symbol_ref_walk_step(&walk)) != NULL)
* .... whatever
* symbol_ref_walk_end(&walk) ;
*
* NB: it is *essential* to call symbol_ref_walk_end() exactly once at some
* time after symbol_ref_walk_start.
*
* The symbol table walk uses a "bookmark" which is a special from of entry in
* the symbol's reference list. This mechanism:
*
* (a) prevents the symbol being freed while the reference walk is in
* progress -- that may happen during symbol_ref_walk_end.
*
* (b) allows for the current and other references to be set or unset.
*
* Setting a reference inserts it upstream of the bookmark -- so it will
* not be visited during the walk.
*
* Unsetting a reference that has yet to be visited eliminates it from
* the walk.
*
* Note that setting a reference to refer to the symbol it already
* refers to has no effect at all.
*
* (c) allows the symbol to be defined, undefined or redefined during a
* symbol reference walk.
*
* If that triggers another symbol reference walk, then that walk will
* proceed until it hits the point reached by the walk it is nested
* inside, and then stop.
*
* Suppose the outer walk was dealing with the value having changed from
* 'A' to 'B'. The inner walk will do from 'B' to the latest value 'C'
* for the references that have already seen 'A' to 'B'. When the outer
* walk resumes, it will deal with the change 'A' to 'C', unaware of the
* intermediate step.
*
* If that does not suit, don't fiddle with symbol values during a
* symbol reference walk.
*/
/* Bookmarks are symbol_ref structures, distinguished from ordinary symbol_ref
* structures by setting the sym field to point at the bookmark symbol_ref
* itself.
*
* (It would be nicer to use the parent field for this... but what is put
* there in ordinary symbol_ref structures is not guaranteed...)
*/
static inline int
symbol_ref_is_bookmark(symbol_ref ref)
{
return (void*)ref->sym == (void*)ref ;
} ;
/* Start walk of symbol references */
void
symbol_ref_walk_start(symbol sym, symbol_ref walk)
{
symbol_init_ref(walk) ; /* keeping things tidy */
walk->sym = (void*)walk ; /* bookmark signature */
walk->parent = sym ;
symbol_add_ref(sym, walk) ; /* insert bookmark at head of list */
} ;
/* Step walk and return the next reference (if any). */
symbol_ref
symbol_ref_walk_step(symbol_ref walk)
{
symbol_ref next_ref ;
assert(symbol_ref_is_bookmark(walk)) ; /* must be a bookmark ! */
/* Pick up reference following the bookmark, before deleting it. */
next_ref = walk->next ;
symbol_del_ref((symbol)walk->parent, walk) ;
/* Stop immediately if bookmark was at the end of the list or the next */
/* item is a bookmark (for a walk that started earlier). */
if ((next_ref == NULL) || symbol_ref_is_bookmark(next_ref))
return NULL ;
/* Now we move the bookmark from where it is now to after next_ref. */
walk->next = next_ref->next ;
next_ref->next = walk ;
walk->prev = next_ref ;
if (walk->next != NULL)
walk->next->prev = walk ;
/* Return the next real reference to be processed. */
return next_ref ;
} ;
/* End of symbol reference walk.
*
* NB: if the symbol is not defined and has no references or bookmarks it
* will now be freed.
*/
void
symbol_ref_walk_end(symbol_ref walk)
{
assert(symbol_ref_is_bookmark(walk)) ; /* must be a bookmark ! */
symbol_del_ref((symbol)(walk->parent), walk) ; /* make sure */
symbol_free_if_redundant((symbol)(walk->parent)) ;
} ;
/*==============================================================================
* Symbol Value handling.
*/
/* Set symbol value. NB: setting to NULL == symbol_unset_value.
* NB: setting same value as currently looks like a change.
* (except for setting NULL to NULL !)
*
* Invokes change call-back, if any -- except when setting to NULL and is
* already NULL.
*
* It is possible for the call-back to set the value again, to unset it, to
* change references, etc.
*
* Returns previous value -- which may require releasing.
*/
void*
symbol_set_value(symbol sym, void* new_value)
{
void* old_value ;
old_value = sym->value ;
sym->value = new_value ;
if (sym->table == NULL) /* watch out for orphans */
{
assert((new_value == NULL) && (old_value == NULL)) ;
return NULL ;
} ;
/* Invoke value_call_back (if any). */
/* Note that the value_call_back may set/unset references and/or */
/* define/undefine the value. */
if (((sym)->table->value_call_back != NULL)
&& ( (new_value != NULL) || (old_value != NULL) ))
{
symbol_inc_ref(sym) ; /* preserve until call-back returns */
sym->table->value_call_back(sym, old_value) ;
symbol_dec_ref(sym) ; /* may now free if has been deleted */
} ;
return old_value ;
} ;
/*==============================================================================
* Symbol Reference handling.
*
* Implementation note: the next and prev pointers in the symbol_ref structure
* are significant only if the sym pointer is not NULL.
*/
/* Initialise symbol reference -- allocate if required. */
symbol_ref
symbol_init_ref(symbol_ref ref)
{
if (ref == NULL)
return XCALLOC(MTYPE_SYMBOL_REF, sizeof(struct symbol_ref)) ;
else
return memset(ref, 0, sizeof(struct symbol_ref)) ;
} ;
/* Set symbol reference -- allocate if required (ref == NULL).
*
* NB: does nothing if reference already set to the given symbol.
*
* NB: unsets (but does not free) reference if was not NULL (and is not
* same as symbol being set to) before setting new reference.
*
* NB: setting reference to NULL unsets any existing reference, but does NOT
* release the reference structure.
*
* NB: if reference is allocated, the parent is set NULL and the tag is set
* NULL/0.
*
* if reference is not allocated, the parent and tag are unchanged.
*/
symbol_ref
symbol_set_ref(symbol_ref ref, struct symbol* sym)
{
if (ref != NULL)
{
if (ref->sym == sym)
return ref ; /* Nothing more to do if already set to given value */
if (ref->sym != NULL)
symbol_unset_ref_keep(ref) ;
}
else
ref = symbol_init_ref(NULL) ;
ref->sym = sym ;
if (sym != NULL)
symbol_add_ref(sym, ref) ;
return ref ;
} ;
/* Unset symbol reference. Free the structure if required.
*
* NB: does nothing if address of reference is NULL.
*
* NB: if reference is not freed, the parent and tag are unchanged.
*
* NB: removing the last reference to an symbol that has been deleted causes
* the symbol to be freed.
*
* NB: copes if the reference is already unset, of course.
*/
symbol_ref
symbol_unset_ref(symbol_ref ref, int free_ref_structure)
{
if (ref == NULL) return ref ;
if (ref->sym != NULL) /* NULL => reference already unset */
{
symbol_del_ref(ref->sym, ref) ;
symbol_free_if_redundant(ref->sym) ;
ref->sym = NULL ;
} ;
if (free_ref_structure)
XFREE(MTYPE_SYMBOL_REF, ref) ; /* ref is set to NULL */
return ref ;
} ;
/*==============================================================================
* Walking a symbol table
*
* Simple walk: visits all entries in the table, in the order they are hashed
* to. Simple iterator.
*
* Extract: makes vector of pointers to selected entries, and sorts that
* vector as required.
*/
/* Walk the given symbol table. Usage:
*
* struct symbol_walker walker ;
* symbol sym ;
* ....
* symbol_walk_start(table, &walker) ;
* while ((sym = symbol_walk_next(&walker)))
* ....
*
* NB: it is possible to change the current symbol while the walk is in
* progress -- up to and including deleting it. Any other changes to
* the table must NOT be attempted.
*/
void
symbol_walk_start(symbol_table table, struct symbol_walker* walker)
{
walker->next = NULL ;
walker->base = table->bases ;
walker->base_count = table->base_count ;
} ;
symbol
symbol_walk_next(struct symbol_walker* walker)
{
symbol this = walker->next ;
while (this == NULL)
{
if (walker->base_count == 0)
return NULL ;
--walker->base_count ;
this = *(walker->base++) ;
} ;
walker->next = this->next ;
return this ;
} ;
/* Extract Symbols.
*
* Walk symbol table and select symbols to add to a new vector. Then sort the
* vector, if required. Takes:
*
* -- selector: NULL => select all
* -- p_val: pointer is passed to the select function (if any)
* -- most: if there is a select function, this flag hints that most of
* the symbols will be selected -- so it is worth preallocating
* a vector big enough for all symbols.
* -- sort: NULL => no sort (!)
*
* NB: the vector contains pointers to the selected symbols. It is the
* caller's responsibility to avoid deleting any symbol whose pointer
* in the vector they expect to rely on !
*/
vector
symbol_table_extract(symbol_table table,
symbol_select_cmp* selector, const void* p_val, int most,
symbol_sort_cmp* sort)
{
vector extract ;
symbol* base ;
unsigned int count ;
symbol sym ;
extract = vector_init_new(NULL, (most || (selector == NULL))
? table->entry_count : 8) ;
base = table->bases ;
if (base == NULL)
return extract ; /* Quit if symbol table is "reset" */
count = table->base_count ;
while (count--)
{
sym = *base++ ;
while (sym != NULL)
{
if ((selector == NULL) || selector(sym, p_val))
vector_push_item(extract, sym) ;
sym = sym->next ;
} ;
} ;
if (sort != NULL)
vector_sort(extract, (vector_sort_cmp*)sort) ;
return extract ;
} ;
/*==============================================================================
* Some common comparison functions for symbol table extracts.
*/
/* Comparison function to sort names which are a mixture of digits and other
* characters.
*
* This comparison treats substrings of digits as numbers, so "a10" is > "a1".
*/
int
symbol_mixed_name_cmp(const symbol* p_a,
const symbol* p_b)
{
const char* a = symbol_get_name(*p_a) ;
const char* b = symbol_get_name(*p_b) ;
int la, lb ;
while (1) {
if (isdigit(*a) && isdigit(*b))
{
char* as ; /* Required to stop the compiler whining */
char* bs ;
unsigned long int na = strtoul(a, (char** restrict)&as, 10) ;
unsigned long int nb = strtoul(b, (char** restrict)&bs, 10) ;
if (na != nb)
return (na < nb) ? -1 : +1 ;
a = as ;
b = bs ;
}
else
{
if (*a != *b)
return (*a < *b) ? -1 : +1 ;
if (*a == '\0')
break ;
++a ;
++b ;
}
} ;
/* Looks like the names are equal.
* But may be different lengths if have number part(s) with leading zeros,
*/
la = symbol_get_name_len(*p_a) ;
lb = symbol_get_name_len(*p_b) ;
if (la != lb)
return (la < lb) ? -1 : +1 ;
return 0 ;
} ;
/*==============================================================================
* Table for generating CRC-32 -- Standard (0x1_04C1_1DB7 0xEDB8_8320)
*/
static u_int32_t crc_table[] =
{
0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, 0x076DC419, 0x706AF48F,
0xE963A535, 0x9E6495A3, 0x0EDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988,
0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91, 0x1DB71064, 0x6AB020F2,
0xF3B97148, 0x84BE41DE, 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7,
0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC, 0x14015C4F, 0x63066CD9,
0xFA0F3D63, 0x8D080DF5, 0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172,
0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B, 0x35B5A8FA, 0x42B2986C,
0xDBBBC9D6, 0xACBCF940, 0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59,
0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116, 0x21B4F4B5, 0x56B3C423,
0xCFBA9599, 0xB8BDA50F, 0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924,
0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D, 0x76DC4190, 0x01DB7106,
0x98D220BC, 0xEFD5102A, 0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433,
0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818, 0x7F6A0DBB, 0x086D3D2D,
0x91646C97, 0xE6635C01, 0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E,
0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457, 0x65B0D9C6, 0x12B7E950,
0x8BBEB8EA, 0xFCB9887C, 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65,
0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2, 0x4ADFA541, 0x3DD895D7,
0xA4D1C46D, 0xD3D6F4FB, 0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0,
0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9, 0x5005713C, 0x270241AA,
0xBE0B1010, 0xC90C2086, 0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F,
0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4, 0x59B33D17, 0x2EB40D81,
0xB7BD5C3B, 0xC0BA6CAD, 0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A,
0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683, 0xE3630B12, 0x94643B84,
0x0D6D6A3E, 0x7A6A5AA8, 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1,
0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE, 0xF762575D, 0x806567CB,
0x196C3671, 0x6E6B06E7, 0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC,
0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5, 0xD6D6A3E8, 0xA1D1937E,
0x38D8C2C4, 0x4FDFF252, 0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B,
0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60, 0xDF60EFC3, 0xA867DF55,
0x316E8EEF, 0x4669BE79, 0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236,
0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F, 0xC5BA3BBE, 0xB2BD0B28,
0x2BB45A92, 0x5CB36A04, 0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D,
0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A, 0x9C0906A9, 0xEB0E363F,
0x72076785, 0x05005713, 0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38,
0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21, 0x86D3D2D4, 0xF1D4E242,
0x68DDB3F8, 0x1FDA836E, 0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777,
0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C, 0x8F659EFF, 0xF862AE69,
0x616BFFD3, 0x166CCF45, 0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2,
0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB, 0xAED16A4A, 0xD9D65ADC,
0x40DF0B66, 0x37D83BF0, 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9,
0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6, 0xBAD03605, 0xCDD70693,
0x54DE5729, 0x23D967BF, 0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94,
0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D,
} ;
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